1.Resident Evil: Retribution
In fact, each subsequent Resident Evil film has delivered a
higher box office gross than the one before – with Anderson’s return to
the franchise director’s chair in part 4, Resident Evil: Afterlife, nearly doubling the global haul of part 3, Resident Evil: Extinction. Anderson is now set to deliver Resident Evil: Retribution,
another in-your-face 3D action experience that, this time, brings back a
number of familiar faces from prior installments, as well as new fan
favorite characters from the game series.
As a result, does Retribution finally deliver a Resident Evil film that both fans of the games and movies will both enjoy?
Unfortunately, despite the film’s closer adherence to the franchise canon, Resident Evil: Retribution isn’t likely to win over any converts that had previously passed on prior entries in the series – as in general, its just another round of the convoluted storytelling and eye-popping action combo that Anderson has relied on since the first installment in the series. Similarly, the 3D will only be pleasing to moviegoers who judge a 3D experience based on the number of objects that fly out of the screen. Subtlety has never been the director’s strong suit, and once again, nearly every story beat, character moment, and action set piece leaves little to the imagination or mind. That said, there are enough weird creatures, zombie hordes, and brutal kills to satiate some action fans – especially moviegoers who have enjoyed earlier Resident Evil films.
Johann Urb joins Milla Jovovich and Boris Kodjoe for ‘Retribution.’
While the movie does implement characters that are familiar to gaming fans, any new additions are merely cosmetic as Anderson makes no efforts to adhere to character backstories from the larger franchise canon. The patched in game characters work only as nods to longtime fans, and in some cases, actually work against the director’s intended efforts – as certain gamers will no doubt find their inclusion distracting instead of satisfying. Despite semi-admirable efforts, the series is so far removed from the game mythology that it would be better if Anderson simply stuck to his vision – instead of trying for a hollow compromise.
Prior installments didn’t feature particularly sharp stories, but the narrative this round is so convoluted that there are two separate expository scenes where a character essentially explains: a) the plot of the previous films and b) the overarching plot of the current film viewers are in the process of watching. While the earlier Resident Evil chapters were brainless but forgivable action experiences, Retribution buckles entirely under the weight of all the plot threads that Anderson and the other Resident Evil directors have introduced over the course of a decade (and five feature films). At one point the movies worked as campy popcorn flicks with enjoyable jump scares and slick (albeit cheesy) action beats, but Anderson’s attempt to weave together a compelling overarching drama out of the franchise’s copious dangling threads makes all the long-standing problems difficult to ignore. On top of downright stilted performances from most of the cast (as well as laughable vocal dubbing) Retribution is chock-full of ridiculous plot holes, hamfisted melodrama, and loads of narrative backtracking.
Milla Jovovich returns as Alice in ‘Resident Evil: Retribution’
As indicated earlier, the 3D in Retribution is unapologetic in its gimmickry – reserved almost entirely for bullets, axes, knives, rockets, blood, and other projectiles to fly out of the screen. It’s hard to recommend that anyone who enjoys more subtle (and arguably inventive) uses of the format pay the 3D upcharge; however, so many of the action sequences are centered around the 3D ploys that it could be even more distracting to see the film in 2D and not experience the overly-obvious third dimension pandering.
Resident Evil: Retribution is style-over-substance in every possible definition of the concept. The plot only serves as an excuse to move the characters quite literally from one action “sequence” to the next, and the 3D is uncomfortable, off-putting, and (worst of all) will likely draw moviegoers out of the onscreen action. A number of later developments clearly show that Anderson avoided emotional character moments in favor of suicidal “bad-assery” at every single turn. However, in a time when amateur filmmakers can throw together cool action videos with blockbuster CGI special effects in their home office, context and competent storytelling are more important than ever. If Anderson doesn’t care enough about his characters and story to make them anything but emotionless fighting and shooting machines, why should audiences care to sign up for further entries in his Resident Evil vision?
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Description
Resident Evil Retribution 2012 CAMRip English (SEEDBOX) Pimp4003 (796MB)
Genre: Action
Size: 796MB
Language: English
Resolution: 720*304
Subtitles: n/a
Runtime: 1h 25min
Frame Rate: 24.00fps
Source: TS RIP
Format: MP4
Sample: YES
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